[Bug 19202] eve online 100% cpu usage (frame rate limiter is not limiting anything)

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Aug 9 14:53:09 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19202





--- Comment #26 from Michal Svoboda <pht at spatium.org>  2009-08-09 14:53:09 ---
(In reply to comment #25)
> (In reply to comment #24)
> > I don't understand how using top (I use it) is any different than other means?
> > When I first posted the bug I did not understand the cause, then I investigated
> > and I added it to the comments (comment 8 from 5th july). Later I realized it
> > would be also useful in the bug description.
> Just be aware that your maximum CPU performance is 400% when you measure it
> using top.

The 100% total vs. one processor display depends on particular top version and
on whether you read the process time or the global stats (I've seen more or
less all possible/sensible combinations). Nevertheless my reading is correct.
The process is using about 100% of one processor. And the principle behind the
cause supports it.

> > And this 100% bug likely causes eve voice to break, which is about the same
> > pain for fleet coordination.
> Most probably problem (if there's any) lies beyond 100% core load. While
> writing bug report you have to write matter of the problem, your guesses are
> optional, not vice versa.

I believe I stated both and distinguished them sufficiently.

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