[Bug 19667] New: Demo for Total Annihilation: mouse scrolling of screen unworkable.

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Aug 9 23:08:14 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19667

           Summary: Demo for Total Annihilation: mouse scrolling of screen
                    unworkable.
           Product: Wine
           Version: 1.1.27
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: blocker
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: hughperkins at gmail.com


Demo for Total Annihilation: mouse scrolling of screen unworkable.

On screens that cannot run at 640x480 resolution, the demo of Total
Annihilation has to run in a virtual desktop in order to run at all, otherwise
it crashes.  This is not I feel the bug.

The issue targeted by this bug report is that it is unworkably hard to scroll
around the game world by moving the mouse pointer to the edges of the window,
since the mouse pointer has to be positioned *exactly* on the edge of the
window, which is possible, but detracts from the gameplay experience to the
point as to be unplayable.

A possible solution to this issue (which is not really a bug, so much as a lack
of a feature I feel), could be to make it possible to enforce in wincfg that
the mouse is locked to a particular region of the window or screen, by default
to the window itself.

wincfg could provide the possibility to specify a keyboard shortcut to unlock
the mouse when necessary, or simply, by alt-tabbing out of the window, the
mouse could be unlocked.

For an example of another environment that implements this, you could look for
example at dosbox.  If you run for example populous in dosbox in a window, it
works perfectly I feel, by locking the mouse pointer to the window, and one can
use ctrl-f10 to free it, which I feel is totally unintuitive, but I feel works
fine.

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