[Bug 19292] Nancy drew game crashes on load

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Aug 10 07:36:18 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19292





--- Comment #19 from Kevin Whitaker <eyecreate at gmail.com>  2009-08-10 07:36:17 ---
I'm still getting the same things it seems with the new 1.1.27

(In reply to comment #18)
> (In reply to comment #17)
> > (In reply to comment #16)
> > > (In reply to comment #15)
> > > > (In reply to comment #14)
> > > > > (In reply to comment #13)
> > > > > > 
> > > > > > I'm not getting much more on the important side.
> > > > > 
> > > > > Read my instruction again, you're not doing what I asked.
> > > > 
> > > > I'm either really confused or something is wrong. 
> > > > 
> > > > http://pastebin.ca/1499799
> > > 
> > > This suggests the process is starting another process then exiting, try to
> > > attach to the new process using the attach command.  If this fails you could
> > > try to figure out a way of breaking on new process creation if that's possible.
> > >  Otherwise attach a compressed +process,+relay,+seh,+tid log.
> > 
> > What about this? I got this by rerunning the program again in gdb. 
> > 
> > 
> > Program received signal SIGSEGV, Segmentation fault.
> > [Switching to Thread 0xf7d048d0 (LWP 11943)]
> > strrchr () at ../sysdeps/i386/strrchr.S:178
> > 178     ../sysdeps/i386/strrchr.S: No such file or directory.
> >         in ../sysdeps/i386/strrchr.S
> > Current language:  auto; currently asm
> > Wine-gdb> bt
> > #0  strrchr () at ../sysdeps/i386/strrchr.S:178
> > #1  0x7b87c3b7 in __wine_kernel_init () from /usr/lib32/wine/kernel32.dll.so
> > #2  0x7bc4b7de in __wine_process_init () from /usr/lib32/wine/ntdll.dll.so
> > #3  0xf7e8cc38 in wine_init () from /usr/lib32/libwine.so.1
> > #4  0x7bf01114 in ?? ()
> > #5  0xf7d1f775 in __libc_start_main (main=0x7bf00f30, argc=1,
> > ubp_av=0xffee5244,
> >     init=0x7bf01220, fini=0x7bf01210, rtld_fini=0xf7fd5c60,
> > stack_end=0xffee523c)
> >     at libc-start.c:220
> > #6  0x7bf00dd1 in ?? ()
> > 
> > 
> > and I have this from debugging in winedbg before hitting "c" to continue.
> > 
> > Wine-dbg>run
> > 0x7b878b3b: movl        %esi,0x0(%esp)
> > Wine-dbg>bt
> > Backtrace:
> > =>0 0x7b878b3b in kernel32 (+0x58b3b) (0x0033ffe8)
> >   1 0xf7dabe5d wine_call_on_stack+0x1d() in libwine.so.1 (0x00000000)
> 
> I found something else interesting. I tried using a demo of the next game in
> the series with the same crash results.(there is no demo of #13) If having the
> game on your system will help debug it, the next game(#14) is available here:
> 
> http://www.herinteractive.com/play-now-demos.php

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