[Bug 18636] All source games crash on exit

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Aug 10 08:40:37 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=18636





--- Comment #11 from 3vi1 <winehq.org at eternaldusk.com>  2009-08-10 08:40:21 ---
If it's due to the drivers, then it's unfortunately still occurring with
190.18.03, as per my dupe noted above (Bug 19621).

Testing with TF2, I find I do see the same blocking behavior (hung hl2.exe) on
Steam as noted here.  Oddly, hl2.exe terminates when testing with CS:S.

I did a debug and didn't see anything that's not already in Vitaliy's log
above.  They culminate in pretty much the same way:

...
trace:d3d:context_clean_fbo_attachments glFramebufferTexture2D() call ok
../../../wine.git/dlls/wined3d/context.c / 97
trace:d3d:context_clean_fbo_attachments glFramebufferTexture2D() call ok
../../../wine.git/dlls/wined3d/context.c / 100
wine: Unhandled page fault on read access to 0x00000004 at address 0x7d3fda38
(thread 0044), starting debugger...
Unhandled exception: page fault on read access to 0x00000004 in 32-bit code
(0x7d3fda38).

CS:S seems to be doing pretty much the same thing before it dies:

...
trace:d3d:context_clean_fbo_attachments glFramebufferTexture2D() call ok
context.c / 97
trace:d3d:context_clean_fbo_attachments glFramebufferTexture2D() call ok
context.c / 100
wine: Unhandled page fault on read access to 0x00000004 at address 0x7d24b5f8
(thread 0051), starting debugger...
err:ntdll:RtlpWaitForCriticalSection section 0xc074fc "?" wait timed out in
thread 001f, blocked by 0020, retrying (60 sec)
Unhandled exception: page fault on read access to 0x00000004 in 32-bit code
(0x7d24b5f8).

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