[Bug 19715] New: SWAT 4 Freezes, loses mouse focus, crashes.

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Aug 12 20:18:14 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19715

           Summary: SWAT 4 Freezes, loses mouse focus, crashes.
           Product: Wine
           Version: unspecified
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: webmaster at geekstreak.com


Created an attachment (id=23035)
 --> (http://bugs.winehq.org/attachment.cgi?id=23035)
Wine Console output.

While playing SWAT 4, in various sections the game will temporarily freeze with
a Critical Section wait timeout. After several seconds the game will unfreeze
but loses all mouse input (and sometimes loses keyboard input). The mouse will
be able to leave the screen, even if it's warped.

Attached is the wine terminal output.


Reproducing this problem:

In the first level - "Food Wall Restaurant" - you can walk into the front door
of the restaurant. After you and your men are inside the dining area, the game
should freeze. Sometimes nobody is in the dining area. Simply restarting the
level should fix this, as the game randomizes the positions of enemies and
civilians.


Note 1:

The game is unplayable due to the well known mouse capture problem that
requires an xorg API fix. To get around this problem, a simple mouse hack was
written using the middle click to switch between warped and non-warped mouse
modes. Without this, menu navigation is impossible, or looking around in the
game is impossible.

I can confirm that this minor hack does not affect this bug - a version of wine
without the hack was used to confirm the loss of mouse input.


Note 2:

dlls/ntdll/critsection.c, line 436, wait_semaphore - changing the 5 second
delay to 300 seconds temporarily alleviates the problem, allowing the player to
usually get through several levels; however, other problems occur that may or
may not be related to this bug (freezes at random intervals, textures load as
garbage in random levels, the error message is slightly different, etc...)

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