[Bug 11203] Versions 9.52 & 9.53 throw page exception on Enterprise Architect

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Aug 16 12:23:43 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=11203





--- Comment #41 from Henri Verbeet <hverbeet at gmail.com>  2009-08-16 12:23:30 ---
(In reply to comment #34)
> The reason why games usually check for 32 bpp is:
> 
> *) Because they're stupid and don't know what they're doing
> *) OpenGL and D3D can use the 8 fill bytes for backbuffer alpha, allowing
> additional blend modes. There are better ways to check for support for that, so
> it comes down to "games are stupid" again.
> 

Not entirely. Having 32bpp screen depth also implies alpha channel support for
DIBs and DDBs. Current winex11.drv doesn't always handle that correctly, but
Roderick's XRender patches might eventually fix that.

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