[Bug 19659] EverQuest 2: EQ2 Crashed shortly after entering game.

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Aug 24 00:23:28 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19659


Scott Murray <scott at aikendrum.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |stefan at codeweavers.com




--- Comment #9 from Scott Murray <scott at aikendrum.org>  2009-08-24 00:23:22 ---
Hi folks - the likely candidate from the regression testing I did seems to be
this patch: 

commit 014c4bfc70a4d4e60f033d579d1be13a46f65170
Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Apr 9 18:40:57 2009 +0200

    wined3d: Save some memory in vertex buffers.

see attached bisect log (regression-eq2-wine1.1.18-1.1.19-09082401448)  for
further details.  The previously attached backtraces are still valid. (thread
09 etc)


I've put ~8 hrs running the bisected wine after excluding this patch,  and the
seg fault hasn't reoccured.  2 hrs is the longest I've run without seeing the
fault during all the other bisects

I've also checked out out wine-1.1.19, reverted this patch
(014c4bfc70a4d4e60f033d579d1be13a46f65170) out, compiled and I'v put ~3 hrs on
this code to double-check the results of the bisect.  (I can't easily revert
this patch on later versions of code, as later patches require the added
functionality Stefan has built in with this one, so the compile fails).

I use this app quite a bit - happy to assist with any further testing, patch
evaluating etc if I can.

Cheers, 

Scott Murray

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