[Bug 19848] Arma 2: Crash on startup

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Aug 27 17:19:47 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19848





--- Comment #32 from Henri Verbeet <hverbeet at gmail.com>  2009-08-27 17:19:45 ---
(In reply to comment #31)
> > Are you no longer seeing the crash from
> > http://bugs2.winehq.org/attachment.cgi?id=23265 ? That part is probably the
> > same as bug 18636.
> 
> I haven't applied any patch for source games.
> 
> http://bugs2.winehq.org/attachment.cgi?id=23265 isn't a crash. It's the output
> of wine as it shows the corrupted menu in attachment
> http://bugs2.winehq.org/attachment.cgi?id=23266  
> That backtrace is probably from an irrelevant crash on exit.
> 
> 
> I have, on the other hand applied
> http://bugs2.winehq.org/attachment.cgi?id=23268 from bug 18799.
> The Crysis patch is the one that fixes
> http://bugs2.winehq.org/attachment.cgi?id=23267
> 
> This probably sounds confusing :/

No, that makes sense. Bug 18636 isn't really specific to source engine games,
it sometimes happens when a D3D device is use after its associated window is
destroyed, usually on exit. I initially thought you had that crash while
running the game, in addition to the broken menu.

The broken menu is most likely related to the shader error mentioned above. On
that subject, 2 seems rather low as a limit on the amount of temporary
registers, so there's a chance this is just a bug in the driver's GLSL
compiler.

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