[Bug 19854] Oblivion crashes constantly if music is enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Aug 27 18:02:03 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19854





--- Comment #3 from Kevin Meyer <billy65bob at gmail.com>  2009-08-27 18:02:02 ---
(In reply to comment #2)
> Created an attachment (id=23275)
 --> (http://bugs.winehq.org/attachment.cgi?id=23275) [details]
> Patch: Don't crash if sample allocation fails
> 
> Here's one that I think is stylistically better, though it doesn't resolve the
> question of when the sample is freed.  Does it work for you?

Thanks for that, it does the trick nicely
and judging by newer debug messages, prevented at least 8 NULLs being passed to
the functions. (of which 1 message was that for the original fixme)


On the other hand, this 'bug' seems to be the sort that occurs when processes
are multithreaded. ( as in, another thread is modifying the buffer for this
thread, while this thread is busy working with it)
does this mean there's simply a lack of relevant thread safety (mainly with
(un)locking mutexes) within the processing functions?
or is something else at work here?

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