[Bug 15717] Far Cry 2 quits when OffscreenRenderingMode=fbo

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Aug 28 21:35:43 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=15717


Jeff Zaroyko <jeffz at jeffz.name> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |NEW
     Ever Confirmed|0                           |1




--- Comment #23 from Jeff Zaroyko <jeffz at jeffz.name>  2009-08-28 21:35:36 ---
(In reply to comment #21)
> Most of those logs are missing proper backtraces.
> 
> > =>1 0x7e79495b IDirect3DDevice9Impl_SetRenderTarget+0x4b(iface=0x1cbdb8, RenderTargetIndex=6, pRenderTarget=0x10f19c) [/home/jeffz/git/wine/dlls/d3d9/device.c:684] in d3d9 (0x7a8cb77c)
> 
> 0x10f19c doesn't look like a valid surface pointer, and it does appear to crash
> while dereferencing that. Could you try limiting max_buffers to 4 at
> http://source.winehq.org/git/wine.git/?a=blob;f=dlls/wined3d/directx.c;h=ff6bbe2a3434b7cfbefc8b36f80581e2cb77269f;hb=3ab8778ec9384f03eb5ab0a101f1e92597bca7a2#l1270
> and could someone check the value of the NumSimultaneousRTs cap with GF8 and
> higher cards on Windows?
> 
> Also, this doesn't have a demo with the same problem, right?

Limiting max_buffers to 4 at that line lets the game start and run with
OffscreenRenderingMode set to fbo.

NumSimultaneousRTs is 4 with my nVidia 9600M GT 186.03 on Vista.  There is no
demo.

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