[Bug 19897] New: d3d10/dxgi: device.ok crashes on MacOS X (InitAdapters/glGetString)
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Aug 31 10:08:09 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=19897
Summary: d3d10/dxgi: device.ok crashes on MacOS X
(InitAdapters/glGetString)
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: hoehle at users.sourceforge.net
Test results for my build of wine-1.1.28 on Mac are currently online at
http://test.winehq.org/data/f6f458a1eb162adeec83c2241a746b7214a8e843/index_Wine.html
As with 1.1.24, some d3d10/d3dxgi test crash while running winetest.
Sadly for comparison, test.winehq.org does not hold the 1.1.24 data anymore.
The backtraces are all similar to:
http://test.winehq.org/data/f6f458a1eb162adeec83c2241a746b7214a8e843/wine_osx.5.7-nv94/d3d10:device.html
=>0 glGetString() in wined3d
1 _X11DRV_wglGetProcAddress+0x2f() in winex11
2 _wglGetProcAddress+0x83() in gdi32
3 _InitAdapters+0x149() in wined3d
4 _WineDirect3DCreate+0x70() in wined3d
It also affects 2 d3dx9 tests, as the test data shows.
The machine is running OSX.5.7 with nVidia 9400 graphics.
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