[Bug 19897] New: d3d10/dxgi: device.ok crashes on MacOS X (InitAdapters/glGetString)

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Aug 31 10:08:09 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19897

           Summary: d3d10/dxgi: device.ok crashes on MacOS X
                    (InitAdapters/glGetString)
           Product: Wine
           Version: 1.1.28
          Platform: PC
        OS/Version: Mac OS X 10.5
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: hoehle at users.sourceforge.net


Test results for my build of wine-1.1.28 on Mac are currently online at
http://test.winehq.org/data/f6f458a1eb162adeec83c2241a746b7214a8e843/index_Wine.html

As with 1.1.24, some d3d10/d3dxgi test crash while running winetest.
Sadly for comparison, test.winehq.org does not hold the 1.1.24 data anymore.

The backtraces are all similar to:
http://test.winehq.org/data/f6f458a1eb162adeec83c2241a746b7214a8e843/wine_osx.5.7-nv94/d3d10:device.html
=>0 glGetString() in wined3d
1  _X11DRV_wglGetProcAddress+0x2f() in winex11
2  _wglGetProcAddress+0x83() in gdi32
3  _InitAdapters+0x149() in wined3d
4  _WineDirect3DCreate+0x70() in wined3d
It also affects 2 d3dx9 tests, as the test data shows.

The machine is running OSX.5.7 with nVidia 9400 graphics.

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