[Bug 9294] Crash when loading Vampire - The Maquerade - Redemption
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Aug 31 14:54:47 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=9294
Alexander Dorofeyev <alexd4 at inbox.lv> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #18 from Alexander Dorofeyev <alexd4 at inbox.lv> 2009-08-31 14:54:46 ---
The problem that I have been seeing - texture corruption or game crash just
after game level loads, right after watching any in-game video cutscene - is
gone, somewhere between 1.1.17 and 1.1.18, and according to reverse regression
test I just did it was this commit:
commit 24a4503d6133de126c4e34911baf3b79d81e0bd7
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Mar 23 13:54:34 2009 +0100
wined3d: Unload resources on Uninit3D().
This should prevent destroying GL objects without a GL context. Eg. when a
ddraw
surface has a GL texture and is released after a call to Uninit3D().
This makes sense because IIRC it was related to Uninit3D/Init3d calls.
I've just read the original report more carefully, and a bit unsure that HIS
problem wasn't just incorrect use of Wine. Anyway, the game runs near perfect
now, so I think this can be resolved as fixed, as indeed a real crash-causing
bug was fixed.
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