[Bug 7929] C&C 3 network does not work

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Dec 4 19:29:22 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=7929





--- Comment #105 from Erich Hoover <ehoover at mines.edu>  2009-12-04 19:29:21 ---
(In reply to comment #104)
> But I don't understand if it runs for you, what must be going wrong for me?
> This is what make it feel frustrating. I tried everything possible..
> 
> I'm running the pre-compiled "wine-kane-1.1.33-2.x86_64" that you provided on a
> clean Fedora 12 install (no wine installed before). The other player was a
> Linux client with the same rpm but on a Suse box. He did the same as me on
> everything below.

Well, it's possible that it has something to do with that alien-ized RPM I sent
you - but I doubt it.  It's also possible that the networking works slightly
differently in C&C3: TW than it does in C&C3: KW.  I've been testing with KW so
I'll try to do some additional testing with TW.

> ...
> 7) Open the game, change IP to hamachi's and go to Network
> Here I can't see him and he can't see me.

Hamachi's IP is not selected by default?  As I've indicated, I don't use
Hamachi so my testing is on a real LAN.  It's possible that things are only
working on the default IP and something goes wrong when you switch to a
secondary IP.  You said you also tested on a LAN, when you did this was the
correct IP selected by default?

> So I close the game and go to terminal and try:
> 8) Route add -host 255.255.255.255 dev ham0
> 9) Start the game again and same problem
> The other route experiments were probably just shots in the dark (and also made
> my IP repeat, so it probably made it worse).

I doubt this impacted it working. Only the list of IPs that would be affected,
though showing multiple instances of the same IP is undesirable and I'll look
into fixing it.

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