[Bug 21076] Defense Grid: The Awakening does not draw the models properly

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Dec 21 08:07:36 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=21076





--- Comment #7 from war_the_gloomer at hotmail.com  2009-12-21 08:07:36 ---
only partial backtrace available atm. Will add full backtrace later.

err:d3d:getColorBits Unsupported format: WINED3DFMT_R32G32B32A32_FLOAT
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_R32G32B32A32_FLOAT
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32G32B32A32_FLOAT
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_R32G32B32A32_FLOAT
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface

Seems to be culprit, maybe~...

nVidia Geforce 6100 Go with 128 MB graphics set.

00:05.0 VGA compatible controller: nVidia Corporation C51 [GeForce Go 6100]
(rev a2)

LinuxMint 8 Helena

nVidia proprietary 185 driver

Yea, old, but... :)

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