[Bug 9688] Thief: Deadly Shadows does not render text properly

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Feb 2 17:14:55 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=9688


Angus Lees <gus at inodes.org> changed:

           What    |Removed                     |Added
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                 CC|                            |gus at inodes.org




--- Comment #21 from Angus Lees <gus at inodes.org>  2009-02-02 17:14:55 ---
(In reply to comment #20)
> There is a directory under content/T3/pctextures/ that is named fonts, and
> seems to have font text data in it. Does anyone know what it is there for? Is
> wine trying to use it's own fonts instead of the game's own fonts?

No, wine isn't trying to use it's own fonts (at least I've never seen a
standard font like the one we're having troubles with)


And I know this bug discussion is centered around the D3DRS_WRAP0 errors, but
I'm not convinced they're related.  You often get the text (mostly) rendered
correctly on the first drawing and then any redraw (mouse over buttons, page
flipping books, etc) is completely screwed.  From what I've been able to learn
about D3DRS_WRAP0, I don't _think_ the text would _ever_ have been rendered
correctly if that was the cause of our troubles.

Often there are recognisable parts of related textures (sections of alphabet,
simple lines and other patterns) that are skewed into the bits of misrendered
text.  This is clearly a texture coordinate problem of some sort.

I wish I magically knew enough about D3D to be able to debug further :/


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