[Bug 9688] Thief: Deadly Shadows does not render text properly

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Feb 2 17:31:18 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=9688





--- Comment #22 from luke16 <luke16 at gmail.com>  2009-02-02 17:31:18 ---

> 
> And I know this bug discussion is centered around the D3DRS_WRAP0 errors, but
> I'm not convinced they're related.  You often get the text (mostly) rendered
> correctly on the first drawing and then any redraw (mouse over buttons, page
> flipping books, etc) is completely screwed.  From what I've been able to learn
> about D3DRS_WRAP0, I don't _think_ the text would _ever_ have been rendered
> correctly if that was the cause of our troubles.
> 

I've haven't seen any of the text rendered correctly on the first drawings. The
corruption level pretty much stays the same as you scroll, mouse over, or etc.,
even though the parts that are corrupted can change. If I am in the options
screen, and I can't read what a certain setting is, I can scroll around until a
few key letters become uncorrupted and I can guess as to what it does.

Also, in case it matters, in windows I noticed that when you alt tab away from
the game with the menu on, when you go back to the game, all of the text will
be completely gone and you are just left with a blank menu with nothing but
blank buttons and such. If you then mouse over the buttons, the text will come
back on that particular button. Going back to the game then the menu refreshes
everything.


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