[Bug 17223] Missing wrapper layer for eax effects in efx/openal

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Feb 3 03:06:19 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=17223





--- Comment #3 from sergio.ub <sergio.tarsiero at email.it>  2009-02-03 03:06:18 ---
as you like Margolen.

let me only tell you perhaps i didn't explain myself, as i don't understand
your point of view.
As we both know EAX is a proprietary standard as much as direct3d is. So, if
wine has the objective of emulating direct3d (closed) layer in OpenGL (open),
it's the same phylosophy of emulating EAX (closed) in Openal (Open).
I this case, we'd have an advantage and a disadvantage: the first is that
people that doesn't have a creative card CAN take benefit of EAX effects
(through sw emulation) the second is that sw emulation it penalizes (a bit) CPU
speed.

I think you thought i was asking to implement a hardware Openal implementation.
According to you that's not the task of wine (that should be a hard task for
chris robinson, openal-soft developer), as wine should emulate proprietary
standards inside open standards...

did i explain correctly my point of view this time?


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