[Bug 12453] Bad performance in Source based games

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Feb 23 02:52:43 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=12453





--- Comment #22 from DL <taedium_vitae at eml.cc>  2009-02-23 02:52:42 ---
(In reply to comment #20)
> It might be useful to also have an updated patch that disables changing the
> SRGB-ness of a sampler after the texture is loaded. (Which is what the patch on
> the Warhammer AppDB page effectively does) Bizarrely, as I recall that looked
> correct under Warhammer Online, suggesting that all the textures were being
> loaded correctly the first time, and then having their state switched
> repeatedly but were only ever rendered in the right state.

Could you post a link to the patch on the Warhammer AppDB page? I see the
vertex blending hack, but this is not related to this issue, correct?


-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list