[Bug 17503] Diablo 2 refuses to detect D3D device

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Feb 24 05:42:15 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=17503


haarp <liquitsnake at gmx.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |hverbeet at gmail.com




--- Comment #3 from haarp <liquitsnake at gmx.net>  2009-02-24 05:42:14 ---
Ok, the problem is that the bug occurs gradually. 1.1.0 works fine. 
1.1.1 - 1.1.2 freezes at 100% CPU. 1.1.3 - 1.1.4 has some different behavior
that I can't remember right now.
1.1.5 - 1.1.15 exhibits the current behavior as described earlier in this bug
report.

So the first regression test I did was between 1.1.0 and 1.1.1.
Console log at relevant moment with broken build:

fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface (couple of times)
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat


Result of test:

4f77c29bcf58a88cea8fb833f770aa107960b34e is first bad commit
commit 4f77c29bcf58a88cea8fb833f770aa107960b34e
Author: H. Verbeet <hverbeet at gmail.com>
Date:   Wed Jul 2 23:00:41 2008 +0200

    wined3d: Track depth stencil location per-surface.

    This gets rid of depth_copy_state in the device, and instead tracks
    the most up to date location per-surface. This makes things a lot
    easier to follow, and allows us to make a copy when switching depth
    stencils in SetDepthStencilSurface().

:040000 040000 6ffe30fb8656592c511cb928c5760a4ff9efc9b9
03b4bce7f47f3a0d841f4829c8b43c748a4fc0fe M      dlls

cc'ing author.


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