[Bug 17437] ATI and EVE Premium: no models display / crashes on startup
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Feb 27 11:28:41 CST 2009
http://bugs.winehq.org/show_bug.cgi?id=17437
--- Comment #23 from Keith Geffert <keith at penguingurus.com> 2009-02-27 11:28:40 ---
Created an attachment (id=19697)
--> (http://bugs.winehq.org/attachment.cgi?id=19697)
only reserve uniform ints when needed. Add registry options for ATI users
Using a 7600GT. Don't have issues with the GL_VARYING's etc. But my I'm stuck
with the 1024 max vertex uniforms.
I was using a simliar approach above. But didn't want to just *ignore* the INT
reservations if I didn't have to. I believe This->baseShader.uses_int_consts,
if its always correct, allows you to selectively use the reservation when ints
are used.
As stated above no VC's are ever used with VI/VB so this patches around the not
enough uniforms.
Added the ability to change the registry to support changing GL_MAX_*
parameters from glxinfo defaults.
Keys used as an ex
[Software\\Wine\\Direct3D]
"MaxVertexUniforms" = "1024"
"MaxFragmentUniforms" = "1024"
"MaxVaryings" = "52"
Patch may work for nvidia 7x series users without keys (does for me!).
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