No subject


Wed Feb 11 21:28:26 CST 2009


current cursor is system-global ("The cursor is a shared resource"), but on
every mouse move it gets reset to the window default and then window handli=
ng
mouse has a chance to change it before it gets drawn; that's exactly how wi=
ne
currently handles it, EXCEPT it keeps cursor state separated on per-thread
basis, not global.

Making cursor state global fixes this bug, at least in UFO: AfterShock. Pat=
ches
will follow.


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