[Bug 12766] Cursor incorectly drawn in Dungeon Siege

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jan 3 04:52:06 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=12766





--- Comment #17 from Mike Ruprecht <cmaiku at gmail.com>  2009-01-03 04:52:05 ---
(In reply to comment #15)
> This bug seems to be fixed with wine 1.1.12 :-)
> 
> Now, I have the cursor correctly drawn, whereas it was not with wine 1.1.11
> 

Confirmed. Mine also works now. :)

Although it throws a ton of these at me:

fixme:d3d_surface:IWineD3DSurfaceImpl_LockRect Reading from render target with
a texture isn't implemented yet, falling back to framebuffer reading"

When the game is held up for a moment, such as when checking if the disk is
inserted, it does corrupt a little, but only just. Also, the intro videos are
still a little screwed up.

I would imagine once that fixme is fixed, it will work even better.


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