[Bug 10636] simcity 4 3D objects become invisible

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jan 4 09:54:58 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=10636


Mike Matis <corvias at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |corvias at gmail.com




--- Comment #19 from Mike Matis <corvias at gmail.com>  2009-01-04 09:54:57 ---
I think this may still be a problem in 1.1.12. Terminal spits out a lot of the
following:

fixme:imm:ImmGetOpenStatus (0x143ab8): semi-stub

In my case, its "striping" and flickering across building lots, and only
partial rendering of 3d objects. I do not have the
"err:d3d_surface:surface_prepare_system_memory Surface without memory or pbo
has SFLAG_INSYSMEM set" messages that previous posters have.

I have tinkered with various settings in the Direct3d key of the wine registry,
but nothing seems to change. I am running the following:

AMB Athlon 3800+ X2
2GB RAM
Nvidia GeForce 7800GT with the 177.80 proprietary drivers.
Ubuntu 8.10 64-bit
Wine 1.1.12

An interesting note is if SC4 is run with the -w flag (windowed mode) it runs
in fullscreen anyway (that's probably a different bug), but the corruption and
corresponding terminal output go away. This would be a perfect workaround if
the game didn't seem to run significantly slower in this way as opposed to
running in proper fullscreen mode.

I'm new to reporting bugs for wine, so if there's any logs or anything you
need, just tell me what to do and I'll be happy to oblige. I attached a
screenshot of the corruption.


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