[Bug 16839] New: All sound broken in Hinterland

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jan 7 03:19:26 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=16839

           Summary: All sound broken in Hinterland
           Product: Wine
           Version: 1.1.12
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-dsound
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: Rincebrain at gmail.com


Created an attachment (id=18554)
 --> (http://bugs.winehq.org/attachment.cgi?id=18554)
WINEDEBUG="+dsound" log with Hinterland

I've tested this in 1.1.12 and latest GIT, as well as latest GIT + the patch
from bug 16832 (which fixes a minor crash bug).

On run, Hinterland starts and loads the company logo in the window, and then
transitions to a white screen (which I presume is supposed to be something
else, but that fails to render), at which point, horrible static-like noise
begins blaring from the speakers.

If you've applied the patch mentioned above, clicking once in the white will
load the main menu, instead of crashing. The horrible static-like noise
persists with no apparent variation. It continued to persist until I disabled
sound output in the Options menu.

Having attempted to play the game with sound enabled, there are some apparent
variations in sound once gameplay begins, and I heard the noise for buttons
being pressed once or twice when I did so.

I'll attach the WINEDEBUG="+dsound" log, but it's rather large, so I'll be
attaching it as a bz2.


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