[Bug 13313] Half life 2 hangs with a high cpu usage at a certain point in the game

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jan 9 12:42:20 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=13313





--- Comment #6 from Sergei Vasilyev <nolar at nolar.info>  2009-01-09 12:42:20 ---
PS#1: Appling the patch http://bugs.winehq.org/attachment.cgi?id=18409 from
http://bugs.winehq.org/show_bug.cgi?id=12453 did not helped (though changed
colors and textures in few places).

PS#2: When lift achieved its bottom position, speed had normalized by its own.
I think there was some object or texture or something else near that point, and
it triggered these errors:

fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy from
the framebuffer to a texture, expect major performance issues
err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in
direct blit
fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly
yet
fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy from
the framebuffer to a texture, expect major performance issues
err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in
direct blit
...


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