[Bug 9471] OpenZelda Quest Designer Rendering issues.

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jan 11 06:33:03 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=9471


red team <redteam316 at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |redteam316 at gmail.com




--- Comment #9 from red team <redteam316 at gmail.com>  2009-01-11 06:33:01 ---
I'm not sure if this is actually a bug. The Quest Designer must specifically be
run under 16-bit color depth(65,536 colors). I get the same graphical glitch
under windows if I don't have it set to 16-bit. The Quest Designer was built
this way and always has been.

I am running a NVIDIA 8800GTS 512 and for some reason the NVIDIA X Server
Settings didn't want to change my color depth to 16-bit(This setting can be
found under X Server Display Configuration>X Screen tab). Since NVIDIA wasn't
letting me change the color depth, I just manually edited my /etc/X11/xorg.conf
file's "Screen" section to look like this:

Section "Screen"
    Identifier     "Screen0"
    Device         "Device0"
    Monitor        "Monitor0"
    DefaultDepth    16
    SubSection     "Display"
        Depth       16
    EndSubSection
EndSection

I then logged out, and did a Ctrl+Alt+Backspace to restart X, logged back in
and Quest Designer appears absolutely fine as is should with a 16-bit color
depth. I am running Kubuntu 8.04 x86_64 with Wine 1.1.12. 


-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list