[Bug 16889] New: Very bad performance in Monolith games (NOLF, F.E.A.R.)

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jan 11 11:09:47 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=16889

           Summary: Very bad performance in Monolith games (NOLF, F.E.A.R.)
           Product: Wine
           Version: 1.1.12
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: zarquon at t-online.de


Many Monolith games show very bad performance (at least in some levels). The
most extreme one is naturally F.E.A.R. (although AFAIK I have everything set to
medium and optimized my WINE settings according to AppDB, e.g. hardware shaders
and offscreen rendering to FBO), but since I also encountered rather hefty
performance problems in the much older "No one lives forever" series I think
the bottleneck is probably code typically used in many Monolith games,
isolating which may be much simpler in older games like NOLF, as opposed to
pretty cutting edge stuff like F.E.A.R.
I have an x86_64 dual core Linux system with 4 GB of main memory and an Nvidia
GF7900GS with 512MB RAM, which can run even Prey under Wine like a charm. In
F.E.A.R. OTOH, frame rates dropped to something like 4 FPS on the most extreme
occasions, despite medium settings. When I monitored my graphics card's
temperatures during one session, it looked like it wasn't really doing much, so
the bottleneck has to be somewhere in the emulation layer.

Looks like you can download a demo version of NOLF here:
http://www.fileplanet.com/49582/40000/fileinfo/No-One-Lives-Forever-Demo

and NOLF2 would be here:
http://www.gamespot.com/pc/action/noonelivesforever2asihw/download_2880459.html?om_act=convert&om_clk=files&tag=files;title;16


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