[Bug 16889] Very bad performance in Monolith games (NOLF, F.E.A.R.)

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jan 13 16:22:39 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=16889





--- Comment #2 from Andreas Dehmel <zarquon at t-online.de>  2009-01-13 16:22:38 ---
Thanks for the hint. I did try to redirect all output (stdout/stderr) to
/dev/null initially, but that didn't appear to make any difference whatsoever
when it should have made at least a little (albeit of course not as much as
disabling warnings altogether).

I did try it with NOLF now; it still felt a bit more chuggy than I'd expect for
such an old game and I didn't have savegames for the worst levels handy, but it
seemed better than I remembered. F.E.A.R. was much improved! The bit which
dropped to 4 FPS before now felt about 3 times faster. It still does stutter
quite a bit when you turn around (I think this may be texture management issues
where the machine goes into texture thrashing when it really shouldn't with
512MB of video memory and medium graphics settings), but it's considerably
better, so thanks for the hint. Nevertheless, I feel there's still a lot of
room for improvement, so I think this bug should be left open for the time
being, maybe F.E.A.R.-specific rather than Monolith in general. BTW,
considering how much of an impact this had: is there a way to disable warnings
at compile-time? Because the amount of warnings seems massive enough that even
the conditional jumps involved in handling this at runtime may make a little
difference.

Unfortunately there's no mention of this on the game's AppDB page. I know it's
really a generic WINE performance guideline, but when you have other current
games like Prey running fine you (or I, at least ;-) ) tend not to look under
generic performance hints for solutions. It should be added to AppDB page(s),
at least until D3D is sufficiently improved (there's already a box with
performance hints for F.E.A.R. anyway).


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