[Bug 17015] New: Sins of a Solar Empire: In-game fonts appear too large
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Jan 18 16:41:58 CST 2009
http://bugs.winehq.org/show_bug.cgi?id=17015
Summary: Sins of a Solar Empire: In-game fonts appear too large
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs at winehq.org
ReportedBy: 7wtjvu302 at sneakemail.com
Created an attachment (id=18810)
--> (http://bugs.winehq.org/attachment.cgi?id=18810)
Single Player Game Setup (shows overlapping text)
All of the text in Sins of a Solar Empire, is rendered too large. This applies
to the in-game HUD, annotations, and the menus.
I am not the first to find this bug, I first saw it here, with a bit of a
workaround.
http://forums.stardock.com/171844/page/4
The game has a Font directory that contains 4 .ttf files and 34 .font files.
The .font files are just text and look like a way for the game to access a
named combination of a height and .ttf file.
This is an example of a .font file:
-----------
TXT
Font
Height 28
TypeFaceName "SinsAgencyBold"
-----------
SinsAgencyBold.ttf is in the Font directory.
This particular system of font indirection seems pretty straightforward and
non-OS-specific, so I don't think it is the main issue here. At the end of the
forums.stardock.com link above, there is a workaround that involves editing the
Height values in the various .font files.
This workaround helps a bit, but it would be nice if it just worked like in
Windows! :)
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