[Bug 17015] New: Sins of a Solar Empire: In-game fonts appear too large

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jan 18 16:41:58 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=17015

           Summary: Sins of a Solar Empire: In-game fonts appear too large
           Product: Wine
           Version: 1.1.12
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: minor
          Priority: P4
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: 7wtjvu302 at sneakemail.com


Created an attachment (id=18810)
 --> (http://bugs.winehq.org/attachment.cgi?id=18810)
Single Player Game Setup (shows overlapping text)

All of the text in Sins of a Solar Empire, is rendered too large.  This applies
to the in-game HUD, annotations, and the menus.

I am not the first to find this bug, I first saw it here, with a bit of a
workaround.
http://forums.stardock.com/171844/page/4

The game has a Font directory that contains 4 .ttf files and 34 .font files. 
The .font files are just text and look like a way for the game to access a
named combination of a height and .ttf file.

This is an example of a .font file:

-----------
TXT
Font
                Height 28
                TypeFaceName "SinsAgencyBold"
-----------

SinsAgencyBold.ttf is in the Font directory.

This particular system of font indirection seems pretty straightforward and
non-OS-specific, so I don't think it is the main issue here.  At the end of the
forums.stardock.com link above, there is a workaround that involves editing the
Height values in the various .font files.

This workaround helps a bit, but it would be nice if it just worked like in
Windows! :)


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