[Bug 8357] EverQuest models not shown

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jan 18 17:50:00 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=8357





--- Comment #40 from Stephen Johnston <stephen.johnston at talktalk.net>  2009-01-18 17:49:59 ---
(In reply to comment #39)
> (In reply to comment #37)
> > (In reply to comment #36)
> > > I am experiencing this issue with Wine 1.1.18 on Gentoo Linux.
> > 
> > You mean Wine 1.1.8, right?  We're only at 1.1.11 by my reckoning.
> > 
> 
> I have successfully installed and run EQ under the following conditions today
> and thought this might be useful.
> 
> Thank you to all of you who have put effort into this as I am delighted to get
> it working and your comments helped a great deal.
> 
> System:
> Fedora 10 x86_64
> Linux 2.6.27.9-159.fc10.x86_64
> Dual core Intel E6550 with Nvidia 8800 GTS (although output says its a GT type)
> 
> Method:
> Installed kmod-nvidia from rpmfusion (this gave me the 64-bit stuff)
> 
> Added in explicitly the i386 package xorg-x11-drv-nvidia-libs.i386 as well
> 
> Installed wine using yum as normal - yum install wine
> 
> Installed everquest using the downloadable patcher - just ran the everquest.exe
> basically from the zip file you can get from Sony
> 
> Used
> http://www.wine-reviews.net/microsoft/directx-90c-march-2008-redistributable-on-linux-with-wine.html
> 
> from Tom Wickline to get DirectX to work (I may have done this bit before the
> EQ install but cant remember , sorry)
> 
> [At this point although it ran I got the invisible models thing]
> 
> Editted the .dll file as described here (thank-you)!
> 
> [At this point I ran with visible models but crashed on trying to "Enter the
> Game"]
> 
> Editted the eqclient.ini file as described here also.
> 
> ...Works.
> 
> 
> I hope this helps and I apologise for the hasty nature of the post
> 
> -Stephen
> 


*I neglected to say this is with Wine 1.1.12 btw


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