[Bug 11507] nwn2 dm toolkit missing graphical elements

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jan 19 14:59:44 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=11507





--- Comment #21 from CN Gnome <cngnome at gmail.com>  2009-01-19 14:59:43 ---
A bit more browsing for the cause of this. I found out, that the version
that I have, is not updated correctly via nwn2 autopatcher!
Updates are incremental and individual patches do not apply all the changes
and this will crash dm toolkit :
http://www.gamefaqs.com/boards/genmessage.php?board=922154&topic=43512176

You need to come here :
http://nwvault.ign.com/View.php?view=NWN2Articles.Detail&id=230#english

1. Fetch all English patches.
2. cp *.zip to your nwn2 install directory. DO NOT UNZIP them!
3. Unplug your nic to prevent net based autopatcher
4. Run nwupdate for all of them. After each patch, restart nwudpate.exe

I actually tried all of them and found out that those that the original
message from gamefaqs told that various of them worked on windows, actually
very few did on wine.

These worked on wine, others crashed :
1.12.1295
1.13.1407
- First time in this program, resources are loaded
- Everything not related to drawing seems to work

Drawing is extermelly slow, propably due this :
fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy from
the framebuffer to a texture, expect major performance issues
err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in
direct blit

Map editor works, but background is black. Only items are shown. This may be
the cause :

fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface

But as the original scope of this bug was on the loading of resources, this is
now fixed. Provided of course, that you apply patches as instructed before and
that only two patches work, neither of them being the latest one.


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