[Bug 8051] Sims 2 demo exits prematurely
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Jan 22 16:35:18 CST 2009
http://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #87 from Andy Clayton <clayt055 at umn.edu> 2009-01-22 16:35:15 ---
(In reply to comment #86)
> What about hardware vertex shader implementation ?
Please, please read bug history...
(In reply to comment #18)
> The problem is not the CreateSurface call, the issue is that this game tries to
> set 1024 vertex Shader constants, but current GPUs only support up to 256. D3D
> is supposed to return an error in that condition, a test confirms that. The
> game is using software vertex processing as well. Wether the 1024 is wrong
> already, or sw vp is supposed to support that many constants remains to be
> found out.
>
(In reply to comment #21)
> three problems identified so far:
>
> 1) as mentioned in comment #18 it tries to set 1024 vertex shader constants.
> d3d9 allows up to 8192 constants in software vertex processing mode so that
> request should be valid. As it seems there isn't really a "software processing
> mode" in wined3d (right?), so for now just ignore any constants beyond the ones
> that wined3d and the hw supports. Here it is just used to initially set these
> constants to zero so it shouldn't cause too much trouble.
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