[Bug 3688] Starscape is unplayable in Direct3D mode

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jan 23 05:24:29 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=3688





--- Comment #21 from Rich <Rincebrain at gmail.com>  2009-01-23 05:24:28 ---
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32ef18,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1457
fixme:d3d:state_patchsegments (WINED3DRS_PATCHSEGMENTS,0.000000) not yet
implemented
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1457


Yup. wine-1.1.12-883-ga44ff54.


-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list