[Bug 11638] Panzer General 2 doesn't work

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jan 23 17:12:37 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=11638





--- Comment #15 from dan <homiad at alum.rpi.edu>  2009-01-23 17:12:36 ---

Doubt this is 64bit specific since I had this problem while using 32bit systems
(see "Note" at the end).  I seem to recall the d3d error as always being there
though.  All of my systems have been stock installations but I do keep up with
the latest files, sometimes to my detriment ;)

Hardware:

Processor: AMD X2 5600
Motherboard: ASUS M2N-E NF570ULTRA
EVGA 256Mb GForce 8600GTS 

Software:

Ubuntu 64bit 8.10
Driver: NVidia driver version 177

Error after execution:

fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f77c,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Can't handle WINEDDBLT_ASYNC flag
right now.
fixme:d3d:IWineD3DDeviceImpl_Release (0x13d600) Device released with resources
still bound, acceptable but unexpected
fixme:d3d:dumpResources Leftover resource 0x145a20 with type
1,WINED3DRTYPE_SURFACE


Note:

I have also had the exact same problem on two machines one with a AMD T-bird
and the other with an Athlon XP processor.  Both used standard ASUS
motherboards (don't remember the exact but they had VIA chipsets).  Video cards
were PNY GForce4 MX440.  In both cases I used officially released NVidia
drivers.  Versions of Linux were a variety from Mandrake to the latest versions
of SUSE for two years up until about a year ago, to the latest versions of
Ubuntu.  I attempted to run the game with the latest dev releases of wine at
various times. over the past four years.


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