[Bug 8030] Need for Speed Carbon crashed after game starts

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jan 23 21:33:57 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=8030


MD.IMAM HOSSAIN <imamdxl8805 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |imamdxl8805 at gmail.com




--- Comment #19 from MD.IMAM HOSSAIN <imamdxl8805 at gmail.com>  2009-01-23 21:33:56 ---
I can start this game using WINE version 1.1.12 with the help of Transgaming
SwiftShader Software Direct3D Renderer.

I placed swiftshader's direct3d dll d3d8.dll, d3d9.dll in the game folder and
made them native in the winecfg and the game started flawlessly.

Determination:

WINE's Direct Input is OK.
WINE's Direct Sound is OK.
WINE's Direct3D is not OK, because it was using Transgaming ShiftShader's
Direct3D.

Now, from my experiment, what I have found when using pure WINE along native
d3dx9* dll the actual problem is below:

fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x4b6e6a8) : pBox=(nil) stub

Please consider this.


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