[Bug 17126] New: Command and Conquer Generals (Zero Hour) doesn't draw ground textures (possible shader issue)
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Jan 24 23:58:24 CST 2009
http://bugs.winehq.org/show_bug.cgi?id=17126
Summary: Command and Conquer Generals (Zero Hour) doesn't draw
ground textures (possible shader issue)
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: 35shikoku at gmail.com
+++ This bug was initially created as a clone of Bug #5829 +++
The ground in the game stays a particular colour rather than being the texture
it should be (I have a feeling this is a shader related issue). i.e. the island
in the intro the ground is just white (with light effects still added) and
starting another skirmish map where the ground should also be desert it starts
out white then changes to an off shade of pale green. All units and buildings
etc are textured fine. The build menu items are slightly off though, they
should
be greyed out when not buildable but instead they turn black and white (as if
someone has tried to fax them).
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