[Bug 17126] New: Command and Conquer Generals (Zero Hour) doesn't draw ground textures (possible shader issue)

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jan 24 23:58:24 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=17126

           Summary: Command and Conquer Generals (Zero Hour) doesn't draw
                    ground textures (possible shader issue)
           Product: Wine
           Version: 1.1.13
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: 35shikoku at gmail.com


+++ This bug was initially created as a clone of Bug #5829 +++

The ground in the game stays a particular colour rather than being the texture
it should be (I have a feeling this is a shader related issue). i.e. the island
in the intro the ground is just white (with light effects still added) and
starting another skirmish map where the ground should also be desert it starts
out white then changes to an off shade of pale green. All units and buildings
etc are textured fine. The build menu items are slightly off though, they
should
be greyed out when not buildable but instead they turn black and white (as if
someone has tried to fax them).


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