[Bug 10206] Crysis has huge graphical errors on certain systems

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jan 28 13:06:04 CST 2009


http://bugs.winehq.org/show_bug.cgi?id=10206





--- Comment #34 from Rico <kgbricola at web.de>  2009-01-28 13:06:04 ---
Setting the r_HDRRendering variable has a huge influence on the rendering
result (sys_spec_Shading.cfg). Setting it to 2 (Shaders = High) the game looks
fine (at least objects are rendered). But setting it to 0, you have problems to
see the world. Also the generated shaders differ. So I guess there is a mistake
in the shader generation.

Is there an easy way to dump the input for the shader and the generated shader
and compare the results?


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