[Bug 15868] Tomb Raider underworld demo big troubles
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Jan 28 14:11:58 CST 2009
http://bugs.winehq.org/show_bug.cgi?id=15868
--- Comment #47 from Laszlo Tari <taril_laszlo at yahoo.co.uk> 2009-01-28 14:11:58 ---
(In reply to comment #45)
> I'm pretty sure the issue is in Wine. Does the log contain any FIXMEs from
> surface_load_ds_location()? Typically you'd start with looking at how the frame
> is rendered (ie, dumping the backbuffer and depth buffer for each subframe) and
> then matching that against the log output.
>
Another (maybe) interesting thning:
You can set at setup Tripple buffering
when its on, you can see the game textures sometimes (i attached the
screenshost via tripplebuffering)
Now, i turned it off, in this case you only can see the orange or gray screen!
To find that youve explained about surface_load_ds_location(), should i run
this command:
WINEDEBUG=d3d wine tru.exe ???
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