[Bug 15445] Little Fighter 2 exits with "Couldn't create art surface"
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Jan 30 14:49:55 CST 2009
http://bugs.winehq.org/show_bug.cgi?id=15445
--- Comment #8 from leo <leo_zen at gmx.at> 2009-01-30 14:49:55 ---
(In reply to comment #4)
> Works fine here. What video card / driver version are you using?
>
> FYI, hresult = 0x8876017c => D3DERR_OUTOFVIDEOMEMORY
>
I have now tried as well LF2.0, but the result is the same, independent if
vcrunn2005 is installed or not.
I receive the Error:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f850,0x00000000), stub!
err:d3d:resource_init Out of adapter memory
err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface
failed. hr = 8876017c
err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed
with 8876017c
Running lspci -v -s 00:02.0 ==>
00:02.0 VGA compatible controller: Intel Corporation Mobile GM965/GL960
Integrated Graphics Controller (rev 03)
Subsystem: Acer Incorporated [ALI] Device 011f
Flags: bus master, fast devsel, latency 0, IRQ 16
Memory at fc000000 (64-bit, non-prefetchable) [size=1M]
Memory at d0000000 (64-bit, prefetchable) [size=256M]
I/O ports at 1800 [size=8]
Capabilities: <access denied>
Kernel modules: intelfb
So, where and how to specifiy the Video-Size to 256M which might be a step???
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