[Bug 15485] EVE Online hangs on focus restore after applying Empryan Age 1.1.1 patch

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jul 6 21:50:25 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=15485


Robert Förster <Dessa at gmake.de> changed:

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                 CC|                            |Dessa at gmake.de

keymone <keymone at gmail.com> changed:

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                 CC|                            |keymone at gmail.com

Anton Vorobyov <phoenix at mail.ru> changed:

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                 CC|                            |phoenix at mail.ru

Aigars Mahinovs <aigarius at gmail.com> changed:

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                 CC|                            |aigarius at gmail.com

Marc-Olivier Barre <marco at marcochapeau.org> changed:

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                 CC|                            |marco at marcochapeau.org




--- Comment #53 from Anton Vorobyov <phoenix at mail.ru>  2009-04-09 13:41:46 ---
There seems to be some kind of dependency on graphics shown in-game.

1) EVE under wine crashes on login screen
2) EVE under wine crashes on character selection screen
3) EVE under wine doesn't crash while being inside the station (Amarr VIII
(Oris) - Emperor Family Academy in my case, ships used to check - retribution,
capsule, prorator)
4) EVE under wine crashes outside that station and on Amarr V planet

The only thing that unifies crash cases - they occur when you're in space w/o
limited vision (i.e. inside the cube with texture which is used to show space
background, i don't know special term for that, and as far as i understand eve
uses them for loginscreen too to show space image).

In cases with crash it occurs with 5-20% chance, in 3rd case i already made
~thousand of focus switches so i'm pretty sure in my statistics.

Debian Squeeze, Acer 5920 (NVIDIA 8600GT + 180.41 driver), wine from today's
git snapshot.

--- Comment #54 from Anton Vorobyov <phoenix at mail.ru>  2009-04-09 13:47:41 ---
Ok, i've got the crash inside that station, but it seems that in station it's
repro rate significantly lower than outside, thus it gives us clue that it's
probably something d3d-related (sound was disabled).

--- Comment #55 from N3o <diafoirus at gmail.com>  2009-04-25 20:34:23 ---
Hi pilots...

in the current version (1.1.20) I cant reproduce this bug (congrats guys ^^)..
I did many switch focus, and all works very well, no fps drop, just perfect
^^..

We need confirm if this bug is solved =)...

Fly safe...

--- Comment #56 from Robert Förster <Dessa at gmake.de>  2009-04-26 04:23:33 ---
no, it isn't fixed, still getting stuff like that:
wine: Unhandled page fault on read access to 0x0000006c at address 0x1006152d
(thread 001e), starting debugger...

--- Comment #57 from keymone <keymone at gmail.com>  2009-04-28 03:51:08 ---
confirming it's not fixed
kubuntu 9.04, wine 1.1.20

--- Comment #58 from N3o <diafoirus at gmail.com>  2009-04-28 09:58:07 ---
Well if isn't fixed, How I can reproduce it ?... I need tips ^^... Maybe it
reproduce in special situations, for example, In station, In a pos, etc I did
all my test inspace...

Fly safe...

--- Comment #59 from keymone <keymone at gmail.com>  2009-05-01 03:48:19 ---
N3o,

run EVE and do ALT-TAB back and forth between eve and other applications while
being in wild space(it really happens less frequently in stations)

--- Comment #60 from Stephen Eilert <spedrosa at gmail.com>  2009-05-02 22:51:05 ---
It appears to be happening less frequently, but it still crashes for me as
well. 

I am not sure of what kind of logging would be helpful to attach to this issue.

--- Comment #61 from N3o <diafoirus at gmail.com>  2009-05-04 19:40:19 ---
Hi pilots..

Yes, isnt fixed, I test this bug with a robot, yes, I developed a small program
to simulate the alt+tab (with counter), the results:

1) Crash appear normally aprox 50 -> 70 alt+tab combination, in secuence mode
VS the older wine version (at the 1st alt+tab, the game crash)

2) Crash appear normally aprox 90 -> 150 alt+tab combination, in full random
secuence mode VS the older wine version (at the 1st alt+tab, the game crash)

notes:

all test maded in a full toon POS, with camera at sun direction (to force hdr
and other effects), 30 windows open in-game, local chat aprox 200 pilots,  and
4 desk app opened (OpenOffice, aMSN, Mumble, Firefox (this playing a Youtube HD
video in fullscreen mode), 

Ingame effects all set to high... 1680x1050 resolution @ 24 Bits.


Resume:

The bug appear less frequent in 1.1.20 version VS the older version....


My test machine:

AMD Phenom X4 9950, 4GB RAM Corsair Dominator 1066Mhz, Slackware 12.2 (32bits),
Evga 9800 GTX+ in PCIe 2 mode, nVIDIA UNIX x86 Kernel Module  180.51, 

Fly safe...

--- Comment #62 from Simon König <simjoko at gmail.com>  2009-05-26 07:20:33 ---
(In reply to comment #61)
> Hi pilots..
> 
> Yes, isnt fixed, I test this bug with a robot, yes, I developed a small program
> to simulate the alt+tab (with counter), the results:

Hey there!
Would you mind attaching that test util to this bug report? 

I wonder if the patch today will help with that matter.


-> "An exception error will no longer be generated when switching between full
screen and windowed mode."

I don't know if this might be related to our problem at all, but hope never
dies on my end :)

Saying this, problem is still present on 1.1.22.

--- Comment #63 from Aigars Mahinovs <aigarius at gmail.com>  2009-07-02 12:51:45 ---
Still there in wine 1.1.24 with EVE 6.13.94168. Crashed on the second context
switch at the login screen. (Note that you don't need an account to test this
as the crash happens even before the login information is entered)

--- Comment #64 from Marc-Olivier Barre <marco at marcochapeau.org>  2009-07-06 14:56:17 ---
Well...

Confirmed again for wine 1.1.25 and EVE 6.13.94168

This bug has been there for nearly a year and confirmed by many. The bug status
is still NEW. Doesn't something seem wrong ?

Did any dev even look at this ?

--- Comment #65 from William Waghorn <willw at litany.me.uk>  2009-07-06 21:48:27 ---
(In reply to comment #64)
> This bug has been there for nearly a year and confirmed by many. The bug status
> is still NEW. Doesn't something seem wrong ?
> 
> Did any dev even look at this ?

I for one did look into this (scroll back, you'll see I'm not the only one who
tried investigating).  I even had a look through the relevant bits of the
stackless python source.  At the time my own conclusion was that there was a
race condition in the closed-source Eve client related to a missed lock in
their stackless python implementation.  I'd expect the bug can happen on
Windows too, but like any race condition, timing is everything.  Wine can
implement all the same bugs as Windows, but implementing all the same timings
is kind of unrealistic.  Sorry.

I tried whinging to CCP, emphasising that wine is likely to be highlighting a
bug in their client which may well manifest on Windows too, but got the old
"Wine on Linux is not supported" boilerplate.  Ho hum.

As I see it, there are two events which may force a resolution to this bug. 
First, a CCP developer may encounter the problem on a Windows system and
recognises it for what it is.  To be honest, I think that's highly unlikely. 
The second possibility is that any CCP developer tries EVE under wine.  Once.

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