[Bug 15717] Far Cry 2 quits when OffscreenRenderingMode=fbo

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jul 7 07:27:15 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=15717





--- Comment #21 from Henri Verbeet <hverbeet at gmail.com>  2009-07-07 07:27:10 ---
Most of those logs are missing proper backtraces.

> =>1 0x7e79495b IDirect3DDevice9Impl_SetRenderTarget+0x4b(iface=0x1cbdb8, RenderTargetIndex=6, pRenderTarget=0x10f19c) [/home/jeffz/git/wine/dlls/d3d9/device.c:684] in d3d9 (0x7a8cb77c)

0x10f19c doesn't look like a valid surface pointer, and it does appear to crash
while dereferencing that. Could you try limiting max_buffers to 4 at
http://source.winehq.org/git/wine.git/?a=blob;f=dlls/wined3d/directx.c;h=ff6bbe2a3434b7cfbefc8b36f80581e2cb77269f;hb=3ab8778ec9384f03eb5ab0a101f1e92597bca7a2#l1270
and could someone check the value of the NumSimultaneousRTs cap with GF8 and
higher cards on Windows?

Also, this doesn't have a demo with the same problem, right?

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