[Bug 19267] New: Using a Depth + Stencil format is causing a memory leak

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jul 10 01:17:58 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19267

           Summary: Using a Depth + Stencil format is causing a memory
                    leak
           Product: Wine
           Version: 1.1.25
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: hpestilence at gmail.com


I was having a memory leak with eve-online and found the patch that caused the
memory leak was the added support of depth stencil formats with

commit f8c4832276fb740e527fed87aa27975f91546d26
wined3d: Use GL_DEPTH24_STENCIL8_EXT for depth stencil formats.

I disabled the stencil format in the eve-online options by choosing 24-bit
depth only and the memory stayed stable.

I wasn't sure if this was an ATI driver bug so I'm reporting it here first.

I also tested using a HDR demo from here
http://www.daionet.gr.jp/~masa/rthdribl/

The demo starts with a 16-bit depth first which can be changed to a depth +
stencil format by going to File->Config Display.

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