[Bug 19279] New: Roller Coaster Tycoon 2 will not run without Window/Desktop emulation mode

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jul 10 21:26:07 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19279

           Summary: Roller Coaster Tycoon 2 will not run without
                    Window/Desktop emulation mode
           Product: Wine
           Version: 1.1.25
          Platform: Macintosh
        OS/Version: Mac OS X 10.5
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: dave1g at satx.rr.com


+++ This bug was initially created as a clone of Bug #19278 +++

after installing the NO-CD patch from gameburnworld.com 

$ wine rct2.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f808,0x00000000), stub!

(only a white box artifact was seen in the top left corner of the screen)


running winecfg and turning on desktop emulation mode  allows the program to
run just fine though various warnings are printed to the console, nothing was
noticably wrong in the game.
(run winecfg and do your business)
$ winecfg
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet


(now run the game)
$ wine rct2.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f808,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.

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