[Bug 10832] Dark Age of Camelot has page fault exception if pixelshaders are enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jul 11 05:53:38 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=10832


Karl Vogel <karl.vogel at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |karl.vogel at gmail.com




--- Comment #10 from Karl Vogel <karl.vogel at gmail.com>  2009-07-11 05:53:24 ---
The crash is caused by GetDeviceCaps() returning 0 for MaxVertexBlendMatrices.
On a windows machine this returns 4. When wine is patched to also return 4, the
game doesn't crash, but then it doesn't display the player model anymore. (not
with builtin or native d3d9_?? libs).

There's some more mention about this MaxVertexBlendMatrices in Bug 8357 comment
9.

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