[Bug 19315] Call Of Duty 4 - graphical glitches (post-processing works intermittently)
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Jul 13 19:43:22 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=19315
--- Comment #5 from Amos Wenger <amoswenger at gmail.com> 2009-07-13 19:43:22 ---
Found the offending commit:
=====================================================================
ca69ec0e852a6f2e877f1c93d7a37d6f857bf9c7 is first bad commit
commit ca69ec0e852a6f2e877f1c93d7a37d6f857bf9c7
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Jul 1 09:46:16 2009 +0200
wined3d: Recognize geometry shaders in shader_trace_init().
:040000 040000 ac174b4b20d52bce9c38dcb13f88081f29704667
86e8a0f50e0989a916d89c6b606702bd3f145c48 M dlls
=====================================================================
(Easy) steps to reproduce:
- Install the full version
- Apply a No-CD crack
- Launch the game, choose 'Select mission', choose 'Prologue -> The Coup'
- There is flickering because the post-processing isn't applied on every frame
'The Coup' is the mission where it's the most visible. You can probably see the
bug in a mission from the demo (see the URL)
Is there anything else I can do?
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