[Bug 19315] Call Of Duty 4 - graphical glitches (post-processing works intermittently)

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jul 14 04:28:20 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19315





--- Comment #6 from Henri Verbeet <hverbeet at gmail.com>  2009-07-14 04:28:20 ---
(In reply to comment #5)
> Found the offending commit:
> 
> =====================================================================
> ca69ec0e852a6f2e877f1c93d7a37d6f857bf9c7 is first bad commit
> commit ca69ec0e852a6f2e877f1c93d7a37d6f857bf9c7
> Author: Henri Verbeet <hverbeet at codeweavers.com>
> Date:   Wed Jul 1 09:46:16 2009 +0200
> 
>     wined3d: Recognize geometry shaders in shader_trace_init().
> 
> :040000 040000 ac174b4b20d52bce9c38dcb13f88081f29704667
> 86e8a0f50e0989a916d89c6b606702bd3f145c48 M      dlls
> =====================================================================
> 
It's extremely unlikely that that's the commit that caused this. The code in
question isn't executed unless you have the d3d_shader debug channel enabled.

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