[Bug 19472] New: EVE Online avatar rendering sometimes crashes Wine(regression)

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jul 26 19:30:12 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19472

           Summary: EVE Online avatar rendering sometimes crashes
                    Wine(regression)
           Product: Wine
           Version: unspecified
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: eiffel56 at gmail.com


Created an attachment (id=22634)
 --> (http://bugs.winehq.org/attachment.cgi?id=22634)
Reverses 401e99b0c074af848379b2602df37fb1e6c7536b hunk 1

This bug is a regression and affects only current git, 1.1.26 release is fine.
A regression test turned out that hunk 1 from commit
401e99b0c074af848379b2602df37fb1e6c7536b causes this problem. Manually
reversing it on current git solves it for me. Reversing it via "git revert" or
something similiar won't work as we don't have
IWineD3DDeviceImpl->activeContext anymore. The attached patch applies to latest
git, reversing 401e99b0c074af848379b2602df37fb1e6c7536b hunk 1.

I don't know why the entire code was removed. Is there an equivalent somewhere?
Or should it be impossible to reach that point? I'm not that into the code.
If not, and we decide to add the code again, we should probably also add hunk
2.


How to trigger:
1. Log in(may crash here already as EVE has to render up to 3 avatars).
2. Open the "Help" window on your Neocom, choose "Suppport" Tab and click on
"Show carreer agents".
3. Close and open the carrer agent window a few times until you get a backtrace
;).

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