[Bug 13297] unimplemented d3dx9_36.dll.D3DXCreateTextureFromFileA

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jul 27 09:22:06 CDT 2009


Tony Wasserka <tony.wasserka at freenet.de> changed:

           What    |Removed                     |Added
                 CC|                            |tony.wasserka at freenet.de

--- Comment #36 from Tony Wasserka <tony.wasserka at freenet.de>  2009-07-27 09:21:58 ---
Hi everyone,
for the record, I've set up a git tree of the current D3DXCreateTexture and
D3DXLoadSurface implementations. There is a number of limitations though:
- only supports ARGB, ABGR and QWVU formats (that is: no texture compression,
which might be used in games)
- does not support any advanced filtering (this shouldn't be too noticeable)
- only supports BMP, JPEG and PNG files (not sure how good this works for PNG
and JPEG as the mainline code will use WIC for this stuff anyways; IIRC JPEG
worked pretty well for truecolor images)

The git repository is hosted at http://repo.or.cz/w/wine/d3dx9TW.git, the
texture stuff is located in the d3dxloadsurfacefrommemorySUBMIT* branch (yep,
there are better names for branches, this is my first git repo I'm hosting
online :D ). Note that this requires a pretty old Wine revision right now (one
from 2009-07-10) because David merged d3dx8 into d3dx9 recently which broke my
patches. I might rebase them onto a more current one if I find some time again.

I've added myself to the CC list of this bug, so if you have some comments
about this code, just drop it here.

Best regards,

* to checkout the code, just run these commands:
git remote add textureremote git://repo.or.cz/wine/d3dx9TW.git
git fetch textureremote
git checkout -b texture textureremote/d3dxloadsurfacefrommemorySUBMIT

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