[Bug 19412] Red Alert 3: fails to render a character

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jul 29 15:30:50 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19412





--- Comment #21 from Stefan Dösinger <stefandoesinger at gmx.at>  2009-07-29 15:30:43 ---
Created an attachment (id=22689)
 --> (http://bugs.winehq.org/attachment.cgi?id=22689)
Test case for the glCompressedTexImage2D bug

The glCompressedTexSubImage2D bug never occured on Macs with Nvidia cards. I
only positively reproduced it on Intel GMA X3100 macs, and I think it also
occurs on ATI cards, but I have to test there.

Attached is the test case I sent to Apple for this bug. If it runs properly, it
should show one of Half Life 2's static backgrounds(pretty dark, because its
sRGB'ed). If the driver has the bug, the app shows either a static color or
random garbage.

Compile with gcc srgbtexture.c -o srgbtexture -framework opengl -framework
glut. There might be a bunch of compile errors due to the way I include the
glut headers(or rather, do not include them)

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