[Bug 18742] New: WoW: Icons under d3d are incorrectly desaturated
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Jun 1 21:55:03 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=18742
Summary: WoW: Icons under d3d are incorrectly desaturated
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://www.worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: adys.wh+winehqdotorg at gmail.com
Created an attachment (id=21489)
--> (http://bugs.winehq.org/attachment.cgi?id=21489)
OpenGL/D3D desaturation comparison
The attached screenshot will speak for itself. I had to check a few times the
correct behaviour under Windows. After a few discussions on IRC this is what
was concluded:
- In OpenGL, the icons are correctly desaturated
- In D3D, WoW thinks desaturation is not supported, so instead the icons will
be dimmed
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