[Bug 18742] New: WoW: Icons under d3d are incorrectly desaturated

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jun 1 21:55:03 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=18742

           Summary: WoW: Icons under d3d are incorrectly desaturated
           Product: Wine
           Version: 1.1.22
          Platform: PC
               URL: http://www.worldofwarcraft.com
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: minor
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: adys.wh+winehqdotorg at gmail.com


Created an attachment (id=21489)
 --> (http://bugs.winehq.org/attachment.cgi?id=21489)
OpenGL/D3D desaturation comparison

The attached screenshot will speak for itself. I had to check a few times the
correct behaviour under Windows. After a few discussions on IRC this is what
was concluded:
- In OpenGL, the icons are correctly desaturated
- In D3D, WoW thinks desaturation is not supported, so instead the icons will
be dimmed

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